Co-Op / Multiplayer Adventure Maps. Created by Salty. I made this map over 7 months ago but i never uploaded it, i just kinda gave up on it and got it published on a server. 2 Player coop map which offers an experience similar to Guardian Mode.
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.ReleaseJuly 25, 2017 (paid early access),Mode(s),Fortnite: Save the World is a hybrid-/ developed and published. The game was released as a paid-for title for, and on July 25, 2017, with a full release announced in late 2018 but not yet released. The retail versions of the game were published by, while online distribution of the PC versions is handled by Epic's launcher.Fortnite is set in contemporary Earth, where the sudden appearance of a worldwide storm causes 98% of the world's population to disappear, and zombie-like creatures rise to attack the remainder.
Considered by Epic as a cross between and, Fortnite has up to four players cooperating on various missions on different maps to collect resources, build fortifications around defensive objectives that are meant to help fight the storm and protect survivors, and construct weapons and traps to engage in combat with waves of these creatures that attempt to destroy the objectives. Players gain rewards through these missions to improve their hero characters, support teams, and arsenal of weapon and trap schematics to be able to take on more difficult missions.The game is supported through to purchase in-game currency that can be used towards these upgrades. A standalone version, was released for the same platforms in September 2017. Following the release, the mode was officially distinguished as 'Save the World'. A standalone version, was released for the same platforms in December 6, 2018.
Contents.SynopsisOne day, 98% of Earth's human population suddenly disappeared, and the remaining humans found the skies covered in dense clouds, creating chaotic storms that dropped husks: humanoid zombie-like creatures that attacked the living. The survivors found ways to construct 'storm shields', a field that cleared the storm clouds from immediately overhead and reduced the attacks from husks, and used these to set up survivor bases across the globe. The player is a commander of one of these bases, charged with going out of the storm shield to find resources, survivors, and other allies to help expand their storm shield and find a way to return Earth to its normal state.Gameplay. The game revolves around the player character defending the storm shield against zombie like creaturesThe paid-for product Fortnite provides two distinct modes: access to (which is also available as a separate free-to-play title) and the cooperative player-versus-environment 'Save the World', which is unique to the main Fortnite game.The 'Save the World' mode is described as a co-op sandbox survival game and is about exploration, scavenging items, crafting weapons, building fortified structures, and fighting waves of encroaching monsters., Epic's founder, described the game as ' meets '. The game plays in a and cycles between managing one's resources at a safe home base, and then going out on missions to complete quests as to collect resources and obtain rewards to advance the game's story.In the meta-game, the player has an inventory of weapon and trap schematics, hero characters, defender characters, and support characters, along with collected resources. Schematics are used to construct weapons and traps when on the field. Hero characters represent characters from one of four classes that the player can use while on a mission, as well as used to undertake resource-gathering missions making them unavailable to use until they return from the mission.
Defender characters can be summoned to help with defense but only if there are less than four players on a mission. Support characters are used to form various non-playable squads that provide passive bonuses to the player's attack strength, building speed, armor, and health, with additional benefits if the player can match certain characterization attributes within a squad. The player can spend different types of and resources earned as mission rewards, from (represented as ), or other sources to level up and evolve schematics and characters.
For weapons and traps, this generally boosts their effectiveness as well as unlocking additional attribute bonuses, while leveling up hero characters will unlock special skills the character has while in the field. Schematics and characters are generally assigned a rarity, which determines how much they can be leveled and evolved. A player's inventory of schematics and characters is limited, but players can opt to slot anyone they do not need into a collection book to gain rewards when certain collection sets are completed; use one or more of these schematics or characters to transform them into a new random item, or simply retire them to gain back experience points and other resources to free up the inventory slots.The player also can spend skill points, earned by completing missions, and technology points, earned over time, to unlock new skills and technologies in the game's skill and technologies trees. These can improve a player's base attributes, attributes that are shared with the other players while on missions, unlock higher levels of evolution for schematics and characters, open up new squad positions, or unlock general skills that players can use in the field.
Collectively, the player's progress on these skill and technology trees, their squad composition, and their selected hero character make up the player's current 'power level' which relates to what difficulty of missions the player should take and the game's matchmaking services. Also, players can review their current story progress and quests, which can include daily, side, and event quests, which when completed provide in-game currency or resources.Missions are currently divided between four world locations, some available only after progressing far enough in the story, and special locations for timed events and for the Survive the Storm mode. Within a location are several possible mission areas that show the type of mission, the terrain it takes place on, its difficulty rating relative to the player's current power level, and whether the mission is currently under special 'storm' conditions that throw random effects, like buffed husks or mini-bosses, into the mission but have potentially better rewards if completed. The player optionally can select a special site that automatically matches them with players at a similar power level and story progression on a random mission for added rewards.Most missions take place on procedurally-generated landscapes. Most missions are based on locating site(s) representing the objectives on the map, build up fortifications around those locations, and then face off against several waves of husks that will try to destroy the objectives. During completion of these missions, players are generally given a 'storm forecast' to know where husks will spawn in as to enhance fortification in that direction, though this direction can change in more difficult missions.
Other missions are time-limited, requiring the players to locate and help a number of survivors, build out several radar towers, or clear out various encampment of husks scattered around the map before time runs out. These missions encourage the players to explore the map and farm for resources (either by searching objects or destroying them with an axe) used to build the fortifications, weapons, ammunition, and traps needed to defend or attack the husks. Players also frequently need to seek out bluglo, a special resource that does not carry over between maps to activate certain mission objectives.
Some missions are considered a loss if the objective is destroyed or time runs out, while other missions allow the players to rework their fortifications and start their defense again if the objective is destroyed. Maps will frequently have optional objectives that are discovered through exploration, such as human survivors that need help. Completing these successfully earn immediate in-game rewards such as resources, weapons, and traps. Fortnite cosplayers at 2017Fortnite 's development was spread among several of Epic's satellite studios, and was also co-developed by the Polish studio, which had worked with Epic previously on earlier games, and had been fully acquired by Epic sometime in 2012.
People Can Fly were briefly renamed Epic Games Poland in 2013 as to align with Epic's other studios. By March 2014, there were about 90 developers working on the game. People Can Fly later returned to being an independent studio and their own name in 2015, but continued to help Epic with Fortnite 's development.Fortnite 's early development hit a number of roadblocks. First, Epic began using Fortnite as the testing ground for the new Unreal Engine 4, which slowed some development. A further factor was recognizing that to maintain interest in the game, it needed to have deep systems for player progression and itemization, similar to. They reached out and brought in system designers from popular, including Darren Sugg, to gain input on how to create these types of systems.
A culminating issue in the slowdown was the investment from in Epic Games in 2012, which transitioned a number of high-level executives, including Bleszinski, out of the company. Epic had recognized they needed to prepare for offering games that followed the. Tencent had excelled at this in China, and agreed to help Epic in exchange for significant ownership in Epic. Epic choose to use Fortnite as the spearhead for Epic's games-as-a-service model which created additional road bumps, according to Mustard. Further, with the transition of executives, new leadership was needed to take over for Fortnite 's development team.
Sugg, for example, had been discussing the various game systems in depth with Bleszinski, who otherwise was leading the design. With Bleszinski's departure, Sugg had to take over as lead design to try to continue the vision that Bleszinski's team had., who had left Epic after Tencent's investment in 2012, stated that if he had stayed on with Epic, he would likely have cancelled Fortnite by this point.At the same time, Epic made several decisions on gameplay that felt established the basis of Fortnite. Initially when players placed walls and other fortifications, they would have had players complete a to complete the construction.
They found that the game was more successful when these fortifications built themselves, allowing players to create forts quickly, and kept this approach. They were also able to bring in various game modes that had been envisioned in Gears of War 3, but which then were limited by the game's engine. The dynamic nature of the game world due to players' fortifications and de-construction required them to come up with an solution for the enemies. Epic considered they were trying to build a toolkit for players to interact with as to create solutions based on the situation of the missions, from which they can continue to expand upon with new items throughout the life of the game.By November 2013, Epic confirmed that Fortnite would not release that year, nor offered a target released date, though affirmed the game was still in development by several of its studios. Epic Games Vice President of Publishing Mike Fischer said in 2015 that Epic recognized that they 'announced this game too soon', and that its lengthy development period was due to 'very good reasons.' Fortnite was a feature in the May 2014 issue of, revealing that the title would be released as a game.By 2014, Fortnite was at a 'pretty functional prototype' with most of the Unreal 4 engine elements smoothed out, according to Mustard.
Epic anticipated it would still take about three more years to complete, not only in polishing and balancing the game, but setting in place the necessary backend elements for the games-as-a-service model. To help support development and get player feedback, Epic used a series of closed alpha test periods. The game's first closed alpha, called Online Test 1, ran from December 2 to 19, 2014, while Online Test 2 ran from March 24 to April 14, 2015. Epic said the first alpha was designed to help it 'make sure all of our basic systems are working' and establish 'a baseline for how people play in order to make Fortnite better.' After being demoed at 2015 on Mac, Fortnite entered closed beta testing in the fall of 2015.
Approximately 50,000 players participated in these periods.Fortnite was being developed alongside, which Epic announced in November 2015. As Paragon seemed to take Epic's focus, leaving little news about Fortnite, CEO Tim Sweeney said in March 2016 that they were still committed to Fortnite once Paragon was launched and established, given that much of the work on Fortnite would take time to get the right balance for gameplay. 'We figure we should start with one major successful launch and do one at a time. Fortnite will be next.' By June 2017, Epic Games announced that Fortnite was now set for a 2018 release across Windows, macOS, and the and consoles.
Leading up to this free-to-play release, the game was offered as a paid period starting on July 25, 2017 for all platforms; players who pre-ordered Founder's Packs were granted access to the game on July 21. The lengthy period since the game's alpha phases was ascribed to developing Fortnite as a games-as-a-service model, according to creative lead Donald Mustard. While the game had been in a playable state for the two years before this, Epic wanted to be able to develop ongoing content to players to keep them interested in the title, such as planning timed events with unique rewards, following the approach used by games like.
Since the game had already been announced earlier in 2014 through Game Informer, Epic opted not to use their time or space in June 2017 to re-announce the game, fearing that coverage of it would be lost in the deluge of other gaming news coming out of the event. Instead, the Epic marketing team worked with and other game streamers to provide them early copies of the game to play and promote on their channels in the weeks leading up to their target release date of July 25, 2017. However, a few weeks before this date, Epic recognized that the game was still not ready for release; it was playable but not content complete. Rather than prolonging it further, Epic decided to release the game into paid early access on July 25, 2017, which would also allow them to get active feedback on the game as they progressed in development. At the time of the start of early access, helped distribute the game on physical media.With the popularity of, which was first released in early access around September 2017 and gained considerable attention by early 2018, Epic split off a separate development team to focus on improvements for this mode. Epic said that their attention to Fortnite was causing some of their other games to see lower player populations, leading them to reduce development efforts on these games, particularly Paragon.
By the end of January 2018, Epic announced it was shutting down Paragon by April of that year, providing refunds to all players. Players on a Fortnite-dedicated forum had expressed concerns that a similar fate could befall the Save the World mode of Fortnite, as externally, the Save the World mode has not received the same attention in providing updates and improvements compared to the Battle Royale mode since that mode's release. Epic's Ed Zobrist said that as of March 2018 that the retention rates for 'Save the World' have been high, and have grown since the release of Fortnite Battle Royale, and the company has since improved communications with the player base, such as providing development road maps and known bug lists.In October 2018, Epic announced that the game's free-to-play release would not happen until at least 2019, which was done in order to make sure that it would ready to accommodate large groups of new players. A significant patch for the game to be released in November 2018 aims to rework much of the game's metagame interfaces, providing some automation and helpful advice through newly introduced characters for hero outfitting, survivor squads, and other activities.
A change in its system was made in January 2019, which allowed players to know what items they would get from the 'loot llamas' purchased via the in-game store, similar to an; contents of such loot llamas will be randomized on a daily basis. Art and designIn their initial prototypes of the game, Epic had used creepier and darker designs for the husks and other enemies, and many of the elements of the settings were assets pulled from both Gears of War and Unreal series, which further created a dark, depressing environment. Bleszinski said that they found this to create an 'exhaustive environment' that was too grim, and designed to take the design in a more cartoonish approach, while still remaining creepy, so that players would enjoy spending time in the game's world, without competing with games like. They used works from, and as inspiration for the designs.Fortnite uses to build out the maps for each mission.
The game also includes an 'AI director' that monitors how players are progressing, and alters the challenges of the monsters it sends out to the players based on that progression, easing off if players are having greater difficulty in surviving. At one point, the game had a team-based mode, where each side attempted to build up a base around a central target while trying to attack the opponent's target after breaking through their base. This did not make it into the final game.Epic has between PC and PS4 and has stated plans to allow separate Fortnite cross-platform support for Xbox One and personal computer users, but cross-platform play between all three platforms has not been announced. However, for a few hours during one day in September 2017, players found they could cross-play between all three platforms.
Epic later corrected this, calling it a 'configuration error'. This section needs expansion.
You can help. ( July 2018)ReceptionAggregate scoreAggregatorScore(XONE) 85/100(PC) 79/100(PS4) 78/100Review scoresPublicationScore55/1007.5/10SalesOn July 26, 2017, it was announced that Fortnite had sold over 500,000 digital pre-order copies. On August 18, 2017, Epic confirmed that Fortnite had surpassed over a million players. Legal issuesFollowing the addition of x-ray loot boxes in February 2019, Epic Games was the subject of a class-action lawsuit claiming that its former model for loot boxes was predatory because they did not report the odds which rare items would appear in these boxes. ^ Purchese, Robert (June 24, 2015). From the original on June 23, 2017. Retrieved July 10, 2017.
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